Re: [Plib-users] BGL Loader
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sjbaker
From: Steve B. <sjb...@ai...> - 2001-04-16 03:07:54
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John wrote: > After talking to some MSFS developer, they told me there maybe already > a scasm->dxf conveter (otherwise it's "dxf->scasm" converter instead of > "scasm->dxf") and possiblely in Window$ only. Too bad I don't have a > Window$. DXF is a pretty horrible format - it's designed for CAD systems and isn't particularly friendly for the kinds of 3D you'd need for buildings and stuff. > However they told me that only about a dozen out of 200 BGL commands > are involved in polygon drawing. I think this is expected because(?) BGL > files might contain more information about "positioning" those buildings > than the 3D models of those buildings. Yes - I can believe that. > Anyway, I need to run the Window$ program without using Window$... I guess you could try it under WINE on Linux. > and figure out how to extract positioning information from BGLs'. Does this > sounds right? Well, I don't think you could use that positioning information because Curt's terrain and the MSFS terrain won't line up well enough. You'd end up with lake-side buildings being roof-deep in water, bridges that are 100' away from the river they are supposed to cross - that kind of thing. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net http://freeglut.sourceforge.net |