Re: [Plib-users] fullscreen mode?
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sjbaker
From: Steve B. <sjb...@ai...> - 2001-03-08 01:48:56
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Mark Blythe wrote: > > Hi, > > I've just started investigating PLIB, and I like what I've seen so > far. However, I have not yet seen a program using PLIB that will run in > fullscreen mode, as opposed to in a window. The Tux Herring game had an > option to switch to fullscreen mode, but it didn't do anything on any of > my machines. > > Can it be done? Does PLIB have fullscreen OpenGL support? Are there any > example programs that use it? Fullscreen/not-Fullscreen isn't a function of either OpenGL or PLIB - it only depends on the library you use for opening windows (which in the case of TuxAQFH is 'GLUT'). So, if the library you use for creating and managing windows has a 'full screen' command then use it and PLIB will be happy. The only reason there was a special command in TuxAQFH is because it was written back when the only hardware accellerated OpenGL for Linux used the god-awful Voodoo-1/2 cards which could only do full-screen. If you are using GLUT, there is an explicit full-screen command you can use. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net http://freeglut.sourceforge.net |