[Plib-users] Vertices and Triangles in ssgTransform
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From: Michael W. <michael.wessels@z.zgs.de> - 2001-03-02 20:13:20
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Hi Steve, my intetntion is not to save an object in a *.AC-file. This was only a test, to see by debudgguing the code in what way the informations of an object are strored. I need the information about the vertices and triangles of an object in my FlightSimulator-programm to calculate shadow. I am loading the AC-objects with ssgLoadAC in an object of ssgTransform class. How can I get the needed informations out of the ssgTransform-object? Can you help me? With best regards Michael |