[Plib-users] Triangles and Vertices
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From: Michael W. <michael.wessels@z.zgs.de> - 2001-02-23 20:11:36
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Hi all, I have loaded an object *.ac in my programm with char Data_Path[128]; int Num_Triangles; aircraft = new ssgTransform ; sprintf(Data_Path,"..\\Data\\"); ssgModelPath (Data_Path) ; ssgTexturePath (Data_Path) ; ssgEntity *aircraft_obj = ssgLoadAC ("body.ac") ; aircraft -> addKid ( aircraft_obj ) ; ssgFlatten ( aircraft_obj ) ; ssgStripify ( aircraft ) ; For further manipulation I needs information about the triangles and vertices of the aircraft_obj. I will implement shadowing after the NEHE Tutorial Lesson 28. What commands from plib I have to use ? With regards Michael |