Re: [Plib-users] FNT and windows 95
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sjbaker
From: Steve B. <sjb...@ai...> - 2001-01-19 01:43:46
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> Scott Shumaker wrote: > > Is this a windows 95 only problem? I recently had a similar problem when adding > fnt support to a small game project: for a while I wasn't getting fnt output at > all. I eventually traced it back to the fact that I was using a std::vector to > store the texFnt objects The acid test is "Does the FNT example program work?" If it does then it's very likely that this is another application problem - if not then we are probably looking at an OpenGL driver problem or something. We've seen quite a few problems like that - and they all (so far) have turned out to be OpenGL driver bugs. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net http://freeglut.sourceforge.net |