Re: [Plib-users] Semi-transparent plane
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From: Martin H. <how...@os...> - 2001-01-18 23:18:14
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Wolfram Kuss jotted down the following: > Get a model with transparency, OK, I tried this. The cockpit of the Optica model is a solid grey, it is *not* transparent. The glass looks like shiny grey plastic. This is despite having the lines: glEnable(GL_BLEND); glEnable(GL_DEPTH_TEST); glEnable(GL_ALPHA_TEST); in the global set-up portion of my code (just after ssgInit() is called). I also tried Norman Vine's suggestion, using the state/material properties he posted here. Again, no transparency, but I can alter the appearance of the (flat) plane by modifying the GL_EMISSION and GL_SPECULAR properties. But no transparency. What's my next move? I'm sorry to be harking on like this guys, but I can't make any sense of this and I really *need* this transparency thing working. M. -- Martin Howard | Visiting Scholar, CSEL, OSU | It is essentially contestable. email: how...@os... | www: http://mvhoward.i.am/ +--------------------------------------- |