Re: [Plib-users] FNT and windows 95
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From: Scott S. <sjs...@um...> - 2001-01-18 20:03:51
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Is this a windows 95 only problem? I recently had a similar problem = when adding fnt support to a small game project: for a while I wasn't = getting fnt output at all. I eventually traced it back to the fact that = I was using a std::vector to store the texFnt objects, and because of = the way I was inserting them, a temporary was created and then = destroyed, and their destructors were then getting called, which in turn = deleted the font texture. After fixing this, however, the fnt output = seems to work fine on Win95 / 98 / 2000. Can you link the problems to a = particular driver / video card revision? ----- Original Message -----=20 From: lafont02=20 To: pli...@li...=20 Sent: Thursday, January 18, 2001 1:12 AM Subject: [Plib-users] FNT and windows 95 I have a bunch of users that are not able to display FNT text using = windows 95. Has there been a fix to this? Or perhaps a workaround?? Don. |