Re: [Plib-users] Semi-transparent plane
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From: Wolfram K. <w_...@rz...> - 2001-01-17 09:42:56
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"Ben Discoe" <be...@wa...> wrote: >ssgSimpleState would be just fine for your translucent object, if it = worked. >That class, and material properties in general, are not actually = functional >in PLIB/SSG. Wrong. >If you look at the applications using SSG, you'll see that the majority = of >them use entirely textured objects - the underlying material usually = being a >solid white per-vertex color,=20 That is indeed true for the majority of things, but the minority of faces that are untextured, coloured work. I "played" with lots of planes from Micro$oft Flight Simulator. They use much white, textured faces as well. But several have, for example, untextured, coloured spinners. These work. The only problem I know of is that .ASE loader and/or writer doesnt work with this and the same is true for .AC, as I found out just yesterday evening :-(. We are working on the loaders/writers. Apart from that, ssgSimpleState works. Regarding transparency: Quite a lot of the airplanes have transparent cockpits. This works as well. >For actual use of material properties, including translucency, you may = want >to look at other scene graph APIs, such as OSG, >http://www.openscenegraph.org/ Why? If you really know of a bug apart from .ASE and .AC, then please tell it to us, since we are working towards PLIB 1.4.0, that is, a stable version. > >-Ben >http://vterrain.org/ Bye bye, Wolfram. |