RE: [Plib-users] Semi-transparent plane
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From: Ben D. <be...@wa...> - 2001-01-17 01:19:26
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> -----Original Message----- > From: Martin Howard > > I've been struggling for about a week trying to get a > semi-transparent plane to show using SSG. [...] > > it would appear that ssgSimpleState cannot achieve the > effects on its own: I need callbacks that > call 'glBlendFunc()' and 'glDepthMask()'. ssgSimpleState would be just fine for your translucent object, if it worked. That class, and material properties in general, are not actually functional in PLIB/SSG. If you look at the applications using SSG, you'll see that the majority of them use entirely textured objects - the underlying material usually being a solid white per-vertex color, the only kind of color supported by SSG. For actual use of material properties, including translucency, you may want to look at other scene graph APIs, such as OSG, http://www.openscenegraph.org/ -Ben http://vterrain.org/ |