[Plib-users] terrain generation...
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sjbaker
From: <ha...@sl...> - 2000-12-08 04:18:25
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Does anyone know of a good place to look for documentation about the different methods of doing terrain in a 3D world? I'm either looking for resources that talk about terrain generation or maybe just some suggestions on the best way to do it with plib in a real-time game. I know one formula for doing terrains is to use a grey scale bitmap to determine the terrain. Using the lightness or darkness of a pixel to determine the height of that part of the terrain. Of course, I have no idea how to apply such an algorithm to a real-time game. If I pre-generated the ground as a model based on the texture, it would take the poly count for the scene off the scale. Any pointers to other resources, or suggestions would be greatly appreciated. -- Brian |