Re: [Plib-users] Particle Systems...
Brought to you by:
sjbaker
From: Steve B. <sjb...@ai...> - 2000-11-26 19:57:45
|
ha...@sl... wrote: > > How are particle systems typically handled with plib? Say we want a > swirling affect of particles to go around a character when they cast a > spell, what is the best way to handle it? > > Are there any examples I could read on how to do such a thing? I've done a water spray in PLIB. Several people were interested in it so I turned the (very early alpha) game into a SourceForge project. You can go to http://toobular.sourceforge.net and download the sources. I used OpenGL points - you might want to use little ssgCutout particles using a fuzzy textured circle or something. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |