Re: [Plib-users] plib for a game engine..
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sjbaker
From: <ha...@sl...> - 2000-11-18 02:46:23
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>We now have loaders for LOTS of formats. Quake's level file format is >VERY weird - and we can't load that yet. The Quake player/monster file >format is supported though. What format does WorldCraft use? WorldCraft creates ".map" files. They are ascii files and they rever to textures in an assiciated ".wad" file. There is a program called "map2cs" that converts this wad/textures to native crystal space worldfile format (a zip file holding the textures, point data, etc). http://crystal.sourceforge.net/docs/online/manual/cs_88.htm#SEC123 You're probably right, especially with a converter already out there - it should be fairly easy to write a loader for plib. >Personally, I think the era of software rendering is dead. ALL new >computers are now shipped with hardware 3D...3D cards are down to >sub-$100. I have no interest in software rendering...for games at >least. I'll agree with you there, no-one ships video cards that aren't 3d capable anymore. Having the actual support under the appropriate operating system is indeed another story though. When the linux distributions start shipping XFree86 4.0 (DRI) I am sure this problem will be mostly resolved though. >Well, we are getting new loaders appearing at an amazing rate...and >they are truly not hard to write. Yes, so true. The list of loaders you already have is much more than I realized from reading the docs. -- Brian |