Re: [Plib-users] plib for a game...
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sjbaker
From: <ha...@sl...> - 2000-11-17 15:52:31
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>>3) crystal space has more functionality: >> * a decent software renderer > >We have one too, namely Mesa :-). hehe.. True. The difference between the "tux" demo between sw and hw rendering is tragic on a 400mhz cpu though. After compiling crystal space run "walktest". I'm still amazed at how well it works without using the option "video=opengl" (which tells it to use Mesa/GLX). The quality (especially walking right up to objects) isn't nearly as good as the hardware renderer, but the performance is very acceptable. >> * more file loaders > >Which do they have? >Looking at their site, I just see two (3DS and MD2). I was definitely wrong here, especially after reading the previous email. The biggest advantage I've seen so far is the "map2cs" converter. Is there anything in the works for plib like a map2ssg? Maybe my real question is this: What is the most common method for designing complex worlds for plib? What world builder tool is often used in conjunction with plib? I know it could be done in 3ds, but I'm wondering if any of the special purpose area builders can be used as well. Thanks for everyones suggestions. -- Brian Hayward |