[Plib-users] plib for a game engine..
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sjbaker
From: <ha...@sl...> - 2000-11-17 05:07:38
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I'm designing a 3D RPG and am considering plib as the one of the options for a 3D library. I'm wondering if there is currently any mechanism to convert or load worlds from any of the decent game editors (worldcraft, quake editor, etc). I was also wondering what the general differences are between plib and crystal space. (e.g. what advantages does plib have over CS?) Two differences I've noticed are: 1) plib looks *much* simpler with a much smaller learning curve than crystal space. 2) plib provides tree based rendering and culling, where crystal space focuses on a "portal engine" for performance. Does this theoretically make plib perform better than crystal space in an open area scene, while CS performs better in a closed quake-style engine? 3) crystal space has more functionality: * a decent software renderer * more file loaders thanks, Brian Hayward |