[Plib-users] plib for a game engine..
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sjbaker
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From: <ha...@sl...> - 2000-11-17 05:07:38
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I'm designing a 3D RPG and am considering plib as the one of the options
for a 3D library.
I'm wondering if there is currently any mechanism to convert or load
worlds from any of the decent game editors (worldcraft, quake editor,
etc).
I was also wondering what the general differences are between plib and
crystal space. (e.g. what advantages does plib have over CS?)
Two differences I've noticed are:
1) plib looks *much* simpler with a much smaller learning curve than
crystal space.
2) plib provides tree based rendering and culling, where crystal space
focuses on a "portal engine" for performance. Does this theoretically
make plib perform better than crystal space in an open area scene,
while CS performs better in a closed quake-style engine?
3) crystal space has more functionality:
* a decent software renderer
* more file loaders
thanks,
Brian Hayward
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