Re: [Plib-users] Re: Loading AC Models and Textures (Wolfram Kuss)
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-10-31 07:43:35
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Kevin Glass wrote: > So, is PLIB thread safe? No. And there isn't a whole lot of point in trying to make it that way when OpenGL isn't thread-safe. You can go some way towards using threads with PLIB but you really have to know what's going on and do things like pre-load all the textures using loader callbacks to assign them to the model parts rather than letting the loader do the work. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |