[Plib-users] Suggestions for coming plib version
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From: Alexander R. <a_r...@in...> - 2000-10-17 18:23:01
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Hi,
I've some suggestions to your coming plib version, I also read
plib-devel
and there's a lot going on in it - fine!
I cannot check out the latest version via cvs at the moment ('technical
difficulties' on my side, my latest snapshot is 9th Sep) , so what I've
got to say could be outdated now.
* the file doc/index.html seems to be Steve Bakers private Homepage, not
the plib Homepage/index page
* is the documentation updated to show the features of the new stuff?
I haven't found puFilePicker, for example
* If got another monitor, the colors seem to be better now, but I would
still like Steve to change the colors a bit (if not for me, maybe for
others)
* there were no puInput examples in examples/src/pui
I have problems with puInput (can't click on them), please provide me
with an example, let's say two puInput fields which can be clicked
* I also maybe need some new 'easy' widgets.
First, thanks to Dave for implementing puFilepicker, although I have
to admit I didn't use it yet - please provide docu (see above)
I need another widget like puFilepicker, that's what I call
puScrollList - a widget that displays a scrolling list, with a scrollbar
at a side.
My puScrollList is just a 'evil hack' to use in my program, you could do
that
better - as Dave has shown with puFilepicker.
But he went a 'bit too far' - I need a widget like puFilepicker, but I
need
also a widget that just takes an array of pointer to string as an input
and displays them and tells which one get's clicked etc.
I hope you understand what I mean.
* I read in your plib-devel list something about ssgaShape (also found
no docu)
In my game, a Space Fight Sim, you'll see a real of lasershots.
The easiest lasershot is just a rectangular and long and either red or
green,
right now I am using an ac3d object which I have constructed - it has
probably too many polygons, what do I now.
What I want from you is probably something like an ssgaShape - a ssg
object which looks like a 'lasershot' in a given color, but renders the
_fastest_ way a such-looking thing can render.
It doesn't even need to be 'real 3d' anyway - it goes fast enough that
the player can't see the diference between a 3d object and a fat 2d line
moving in his sight.
Idea: for a 3d object, maybe one could make the lasershot not a long
rectangular thing but a triangular thing - player won't notice.
So thanks to plib-devel for their work - I have to say (getting
back to 'Bloatware') that with plib growing that much, it gets
harder - if not impossible - to optionally switch to another scene-
graph, so the future will make Steve's words come true :-))
Alex
--
Alexander Rawass
Email: ale...@us...
Project Homepage: http://tuxfleet.sourceforge.net
...but some day you'll be a STAR in somebody else's SKY...
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