[Plib-users] Suggestions for coming plib version
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From: Alexander R. <a_r...@in...> - 2000-10-17 18:23:01
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Hi, I've some suggestions to your coming plib version, I also read plib-devel and there's a lot going on in it - fine! I cannot check out the latest version via cvs at the moment ('technical difficulties' on my side, my latest snapshot is 9th Sep) , so what I've got to say could be outdated now. * the file doc/index.html seems to be Steve Bakers private Homepage, not the plib Homepage/index page * is the documentation updated to show the features of the new stuff? I haven't found puFilePicker, for example * If got another monitor, the colors seem to be better now, but I would still like Steve to change the colors a bit (if not for me, maybe for others) * there were no puInput examples in examples/src/pui I have problems with puInput (can't click on them), please provide me with an example, let's say two puInput fields which can be clicked * I also maybe need some new 'easy' widgets. First, thanks to Dave for implementing puFilepicker, although I have to admit I didn't use it yet - please provide docu (see above) I need another widget like puFilepicker, that's what I call puScrollList - a widget that displays a scrolling list, with a scrollbar at a side. My puScrollList is just a 'evil hack' to use in my program, you could do that better - as Dave has shown with puFilepicker. But he went a 'bit too far' - I need a widget like puFilepicker, but I need also a widget that just takes an array of pointer to string as an input and displays them and tells which one get's clicked etc. I hope you understand what I mean. * I read in your plib-devel list something about ssgaShape (also found no docu) In my game, a Space Fight Sim, you'll see a real of lasershots. The easiest lasershot is just a rectangular and long and either red or green, right now I am using an ac3d object which I have constructed - it has probably too many polygons, what do I now. What I want from you is probably something like an ssgaShape - a ssg object which looks like a 'lasershot' in a given color, but renders the _fastest_ way a such-looking thing can render. It doesn't even need to be 'real 3d' anyway - it goes fast enough that the player can't see the diference between a 3d object and a fat 2d line moving in his sight. Idea: for a 3d object, maybe one could make the lasershot not a long rectangular thing but a triangular thing - player won't notice. So thanks to plib-devel for their work - I have to say (getting back to 'Bloatware') that with plib growing that much, it gets harder - if not impossible - to optionally switch to another scene- graph, so the future will make Steve's words come true :-)) Alex -- Alexander Rawass Email: ale...@us... Project Homepage: http://tuxfleet.sourceforge.net ...but some day you'll be a STAR in somebody else's SKY... |