Re: [Plib-users] Trouble making simple colored triangle
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From: Ben D. <be...@wa...> - 2000-10-14 17:36:23
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> > glEnable(GL_COLOR_MATERIAL); > > glDisable(GL_COLOR_MATERIAL); > > > > and was able to duplicate the white-object problem, thus it's not SSG's > > fault. > > I was aware of a bug like this in Mesa - which (IIRC) was recently fixed. So far i've tried: Quadro with 0522 drivers Quadro with 0631 (latest) drivers GeForce DDR with 0631 drivers ... all under Win2k, and all of them exhibit the same problem! Could someone please try that small 'green triangle' example in my last email, does it work on anyone's system? > (BTW: The Quadro is a ripoff - it's an identical chip/board to the GeForce, > with the exception of a single resistor value. If you know how to solder > small surface-mount parts, you can convert a GeForce card into a Quadro!) The way i heard it, the Quadro was a ripoff because it was identical hardware, shipped with a different driver which enabled fast line-draw (because CAD people use wireframe so much). Anyhow, back at the time that card was purchased, it was also the only way to get a 64MB NVidia card. I'm really tearing my hair out here over making simple coloured geometry. Steve, i beg of you to please help me with my previous email, the one with the stuff about sgSimpleState/ssgVertexColourArray. Desperate thanks in advance, Ben |