Re: [Plib-users] Trouble making simple colored triangle
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sjbaker
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From: Steve B. <sjb...@ai...> - 2000-10-13 23:25:10
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Ben Discoe wrote:
> glEnable(GL_COLOR_MATERIAL);
> glDisable(GL_COLOR_MATERIAL);
>
> and was able to duplicate the white-object problem, thus it's not SSG's
> fault.
I was aware of a bug like this in Mesa - which (IIRC) was recently fixed.
> The question remains why merely enabling and disabling this state messes up
> rendering. Perhaps it's a driver bug, but the Quadro is a pretty common
> card. Anyone have an idea?
(The Quadro? That's just the 'professional' version of the GeForce - right?)
Are you using Linux or Windoze? If Linux, are you using the nVidia drivers
or the Utah-GLX drivers? I'm not having any problems of this kind with the
GeForce - and in fact the way we found the original Mesa bug was when I got
my GeForce cards and all the peculiar lighting problems 'went away'.
(BTW: The Quadro is a ripoff - it's an identical chip/board to the GeForce,
with the exception of a single resistor value. If you know how to solder
small surface-mount parts, you can convert a GeForce card into a Quadro!)
--
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