Re: [Plib-users] Trouble making simple colored triangle
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-10-13 23:25:10
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Ben Discoe wrote: > glEnable(GL_COLOR_MATERIAL); > glDisable(GL_COLOR_MATERIAL); > > and was able to duplicate the white-object problem, thus it's not SSG's > fault. I was aware of a bug like this in Mesa - which (IIRC) was recently fixed. > The question remains why merely enabling and disabling this state messes up > rendering. Perhaps it's a driver bug, but the Quadro is a pretty common > card. Anyone have an idea? (The Quadro? That's just the 'professional' version of the GeForce - right?) Are you using Linux or Windoze? If Linux, are you using the nVidia drivers or the Utah-GLX drivers? I'm not having any problems of this kind with the GeForce - and in fact the way we found the original Mesa bug was when I got my GeForce cards and all the peculiar lighting problems 'went away'. (BTW: The Quadro is a ripoff - it's an identical chip/board to the GeForce, with the exception of a single resistor value. If you know how to solder small surface-mount parts, you can convert a GeForce card into a Quadro!) -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |