Re: [Plib-devel] VRML Loader issues
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From: Gil C. <g.c...@ca...> - 2000-08-21 23:51:37
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At 08:21 PM 8/21/00 +0000, you wrote: >On Fri, Aug 18, 2000 at 08:26:01AM +1000, Gil Carter wrote: > > > >However I've yet to find anything that'll convert a VRML2 file into > > >something I can import into anything. > > > Can you be a little more specific? What packages do you want to import > > VRML into and what packages are producing the original VRML? > > > Most of the big "name brand" 3D modelling packages will do pretty good > > VRML97 import and export - 3D Studio Max is the one we use here, and it > > reads and writes VRML97 very competently. > >The VRML is some stuff that I've downloaded off the web. Got any URL's? I'm trying to assemble a collection of models which people would like to use with PLIB so that I can test with them, and it will make my life easier if I can test against what you're looking at. >I'm trying to import it into my software. >The model editor I'm using at the moment is AC3D. I know of AC3D, but I've not used it - what type of VRML import does it support? Does it also do VRML export? If you're interested to give it a try, see if AC3D will load this file: http://www.powerup.com.au/~gcarter/plib/VRML/VRML1/AllNodes.wrl This file contains all of the valid VRML1 nodes, although the end result after loading looks awful - there are no textures or materials assigned, and all of the objects are located at the origin. If AC3D can load this without complaining, it either fully supports VRML1 or it supports a subset and fails silently on unsupported nodes... Rgds, Gil |