Re: [Plib-devel] PLIB developers needed.
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sjbaker
From: <Va...@t-...> - 2000-08-21 20:12:29
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Steve Baker wrote: > > Gil Carter wrote: > > >> But I doubt that we can run the famous Mont Blanc demo from SGI where > >> you can zoom from a space view of the earth down to the Mont Blanc and > >> fly around it. On the fair where I saw it (on an ONYX :-)) ) they told > >> me that the textures had a resolution of 1 metre and you could see the > >> walking tracks... > > > > IIRC, that application is also a pretty good demonstration of Performer's > > ClipTextures, which allow the management of much larger textures than will > > fit into physical texture memory. I think ClipTextures are implemented > > using special hardware on the Onyxes, so that demo will need some major > > surgery to work on a PC! > > It certainly does use clip-texture - that's why they wrote that particular > demo. Sorry, but what's the clip-texture really doing? > However, it's a rather 'rigged' demo because you can only zoom in on > Mont Blanc - you can't (for example) zoom in on a point 10 miles south > of there. But it's been still very impressive (esp. at a time where nobody would expect 3d accelleration for consumer PCs) > They had a version where you zoomed in past the mountain and onto a > Nintendo-64 (which was developed by SGI) - through the case and down > into the 'Reality Chip'. Yup, that's the demo I saw. SGI also had a Nintendo-64 prototype at their booth running SuperMario 64. CU, Christian |