RE: [Plib-devel] Texture and blend modes
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From: Curtis L. O. <cu...@me...> - 2000-08-21 18:58:35
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Norman Vine writes: > Maybe Try > glPushAttrib( GL_FOG_BIT | GL_DEPTH_BUFFER_BIT ); Yes, I tried that ... Curt. -- Curtis Olson Human Factors Research Lab Flight Gear Project Twin Cities cu...@hf... cu...@fl... Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org |