RE: [Plib-devel] Texture and blend modes
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From: Norman V. <nh...@ca...> - 2000-08-21 18:40:12
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Curtis L. Olson writes: > >So you are saying I could do something like the following: > > static int predraw( ssgEntity *e ) { > > glPushAttrib( GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT ); Maybe Try glPushAttrib( GL_FOG_BIT | GL_DEPTH_BUFFER_BIT ); > > glDisable( GL_DEPTH_TEST ); > glDisable( GL_FOG ); > > return true; > } > > static int postdraw( ssgEntity *e ) { > glPopAttrib(); > > return true; > } > |