[Plib-devel] Texture and blend modes
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From: Sam S. <sa...@sp...> - 2000-08-18 09:28:22
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 How are these specified in ssg? I'll take a wild guess that ssg doesn't manage texture environment modes (GL_MODULATE, GL_DECAL etc.) at all, and it only cares whether blending is on or off. So, do I set the required mode in a predraw callback function? Sam -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 6.5.3 for non-commercial use <http://www.pgp.com> iQA/AwUBOZ0BcNoVH1DfwTXWEQJU1wCfbAm1G6GeVVQU0nvLZIR4uxOW0l4AniFA QbeblgJYqToI4YvwNmHxEQHG =rjd4 -----END PGP SIGNATURE----- |