RE: [Plib-devel] Rendering really, really large displays
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From: Vallevand, M. K <Mar...@UN...> - 2000-08-16 21:00:02
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I played with this a while ago trying to go exactly that - hires screen snaps. I had mixed results, and gave up. In theory, it should work. Regards. Mark K Vallevand ma...@rs... Never try and teach a pig to sing: it's a waste of time, and it annoys the pig. > -----Original Message----- > From: Curtis L. Olson [mailto:cu...@me...] > Sent: Wednesday, August 16, 2000 3:30 PM > To: pli...@li... > Subject: [Plib-devel] Rendering really, really large displays > > > I just ran across Brian Paul's little utility library that renders a > series of tiles to achieve potentially huge pixel resolution displays. > This is good for screen snapshots, not real time rendering ... > > http://www.mesa3d.org/brianp/TR.html > > This library requires a call to trFrustum() which is analogous to > glFrustum(). > > Ok, so now is as good a time as any to admit that after many years of > ssg use, Steve's master plan is now complete -- my mind is complete > mush. I've forgotten the intricacies of setting the modelview matrix > vs. the project matrix and all that fun stuff. I've even forgotten if > I ever really understood them in the first place. > > So the question is, has anyone played around with using this library > in an ssg application? If I wanted to forge ahead, could I just do > something like the following: > > ssgContext *mycontext = ssgGetCurrentContext(); > sgFrustum *myfrustum = mycontext->getFrustum(); > > /* A */ > > trFrustum( myfrustum->getLeft(), myfrustum->getRight(), > myfrustum->getTop(), myfrustum->getBot(), > myfrustum->getNear(), myfrustum->getFar() ); > > // proceed with the "TR" lib code to render out all the subtiles > > Does this sound reasonable or do I need to do additional magic at > point /* A */ in the above code to get the projection matrix setup > correctly? > > In the ssg.h file, ssgGetCurrentContext() is in a "backwards > compatibility" section. Is there a better way now to get the current > Frustum matrix? > > Any thoughts before I go off to waste 2 weeks of my time trying to > figure all of this out? > > Thanks, > > Curt. > -- > Curtis Olson Human Factors Research Lab Flight Gear Project > Twin Cities cu...@hf... cu...@fl... > Minnesota http://www.menet.umn.edu/~curt > http://www.flightgear.org > > _______________________________________________ > plib-devel mailing list > pli...@li... > http://lists.sourceforge.net/mailman/listinfo/plib-devel > |