[Plib-devel] OT: why no programmers for OpenSource games
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From: Dave M. <Dav...@dy...> - 2000-08-14 18:04:11
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In O'Reilly's "OpenSources: Voices from the Open Source Revolution", Brian Behlendorf of Apache says: p. 159 """ Open-source software has tended to be slanted towards the infrastructual/back-end side of the software spectrum represented here. There are several reasons for this: - End-user applications are hard to write, not only because a programmer has to deal with a graphical, windowed environment which is constantly changing, nonstandard, and buggy simply because of its complexity, but also because most programmers are not good graphical interface designers, with notable exceptions - culturally, open-source software has been conducted in the networking code and operating system space for years. - open-source tends to thrive where incremental change is rewarded, and historically that has meant back-end systems more than front-ends - much open-source software was written by engineers to solve a task they had to do while developing commercial software or services; so the primary audience was, early on, other engineers. This is why we see solid open-source offerings in the the operating system and network services space, but very few offerings in the desktop application space. """ For more info, buy the book, you'll enjoy it. Especially, Larry Wall's "free assocation" essay. :) As a commercial game developer myself, I see plib and other open-source as a better (more portable) alternative to DirectX for creating games. I think it is a win-win for everyone to help improve plib while competing at the application level. -- Dave McClurg mailto:dav...@dy... http://www.dynamix.com mailto:da...@po... (home) http://www.pond.net/~davem |