Re: [Plib-devel] Re: KobayashiMaru & plib
Brought to you by:
sjbaker
From: Alexander R. <a_r...@in...> - 2000-08-13 03:50:41
|
Steve Baker wrote: > > > > or "How do I allow space ships to > > > fly into holes in asteroids - as well as have people stay stuck to > > > > When a Starfighter flies into a hole in an asteroid, there will be sort > > of portal and he will get connected to a KobayashiMaru mission > > server playing the inside_asteroid Mission. > > In other words you basically throw out one game of one genre - and load > up another. Yep. Transient for the player. But I didn't meant it that way. A whole asteroid would simply be so complex, you've got to make it an own mission. A mission isnt the same thing as 'genre' I could explain it by pointing out the plans for 3.0.0, but I dont make the same mistake twice. > > How would you rate the graphics of your game? > > About 50% of what they could be. > > > I think that it's one of the cutest little open source games I've ever > > seen, and that the graphics are great, compared to other open source > > games. > > > > But show Tux to a person who pays 80DM for a commercial game and > > is used to graphics like Quake3, he will probably just laugh and > > say 'yoz gfx sukkz' or so. > > But Tux shouldn't be compared with Quake. It should be compared with > games like Mario-64, DonkeyKong, Spiro, etc. Never seen that, can't comment on that. > IMHO, Tux's graphics are as good as Mario - not as good as DonkeyKong. > > For TuxKart, I deliberately modelled two tracks that are nearly > identical in 'look' to two tracks in MarioKart-64. I have to say > that "Tux Tollway" looks *MUCH* nicer than "Toads Turnpike" - the > textures in my version are nicer - I have more detail in the track > than Nintendo do, etc. > > > No-one of them will play yours or mine. > > No - but 7 to 12 year old kids (who enjoy Mario'64) think Tux_AQFH is > pretty good. Be glad. They loose their minds when they get older and get addicted to commercial. I like viewing Toons or Toon Kid series on TV, but I think the commercials in-between will ruin the life of many kids for ever. > > An actionbased flightsim doesn't need realism or accuracy > > at that high rates of speed. > > (Remember that I design flight simulators for a living - and > get paid six figures to do it - and now I'm telling you...) > > You couldn't be more wrong. Maybe we have a misunderstanding there. What flight simulators do you program? a) REAL flight simulators used to train pilots in military in civile b) good PC-Flight Simulators that I could buy c) action-based PC-'Flight'-Simulators if you're in a), I think you can't understand from what I mean, cause I will be doing c) with reality being stripped of like in those games. If I get it to be a HeliSim, it will very definetly be very like Comache as for non-realism than Jane's Longbow > > > Think you can solve that? Now apply that algorithm to a spaceship going at > > > 0.8 times the speed of light towards another spaceship on a collision course. > > > > Actually, we're not flying that fast, exept for hyperspace. > > A normal starfighter makes 1km in 10secs > > 360kph? The Cessna's in FlightGear go faster than *that*! > > A 1970's F16 fighter can go about 5 times that speed. > > The space shuttle (when in orbit) has to orbit the earth ever 72 minutes. Thats the point. I'n not going into realism. You'll be amazed how fast galaxies will rotate in the distance, and you'll maybe even see the rotation of planets - NO REALISM. Dump it. If you want a realistic space fighter game exactly like I don't want KobMaru to be look at Orbit. > > > detection even *detect* that situation? > > > > Nope. All that is done with your lib. > > Nope. I give you the low level primitive tests - you have to decide what > to do with them. I meant exactly this. > Just try to limit the scope of what you are attempting down to something > you can realistically achieve. > > Just build a really *good* space shooter *or* a really good low level > futuristic air combat game *or* a ground-based shooter...not all at > once! Yet another already existing game? Just trying to achieve something new about a long period of time. Alex |