Re: [Plib-devel] Re: KobayashiMaru & plib
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From: Wolfram K. <w_...@rz...> - 2000-08-11 13:55:33
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Steve wrote: >It's not even legal in OpenGL. Interesting. Anyway, it was using his own software-renderer, not OpenGL. >I have a lot of fun working on these games - and to start with, I >don't *want* help...that just increases the hassle factor and reduces >the fun. Ah, I understand. >We fondly imagined >that if we built a good game 'engine' and a couple of demo levels, we >would have hundreds of OpenSource level designers building new levels. Yes, strange it didnt turn out that way. Maybe there are too many commercial games where you can create add-ons that draw away people who like to do this. >That's a little unfortunate because it makes it hard to write really >complex games when only one person is involved. Very true. >True - but still, at least a third of that effort must have been >programmers, musicians and artists...so 500 man-years then! Yes. Bye bye, Wolfram. |