Re: [Plib-devel] Work outstanding.
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From: Wolfram K. <w_...@rz...> - 2000-08-11 13:55:31
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Steve wrote: >> >For example, it would be GREAT to know how much >> >texture-swapping there is going on, but I doubt this can be done >> >portably? >> >However, real hardware can be VERY subtle Yes, I know. Generally speaking, I loved optimizing till about 10 years ago. Until then, you could pretty much tell beforehand whether a change would speed up the program. But with several caches, pipelines that are filled by compilers, branch prediction etc it has become much harder and sometimes when I optimized something for speed I ended up making it slower :-(. >Since this question is unanswerable in a portable manner, That's what I feared. >So, these are NOT good questions to ask! Ok, I realize that there is no portable way to measure things, no one answer (after all, not all users have the same hardware), its not clearly defined etc. But I still think a ballpark figure could help enormously. I think it can still happen that large parts of the time per frame is spent in texture swapping. But in PPE speak NIV10 ;-))), meaning, this wont be the next thing that is implemented. > >> Well, the attraction with perfly is that it really doesn't do anything >> apart from load and display models. > >Neither does PPE right now! :-( Lol. But PPE makes a nice 3D object converter once all those loaders/writers work. BTW; there is a "conv3D" on SourceForge, but I am not impressed and it seems to be deeply asleep. But maybe they could help, for example with a *simple* POV reader/writer? Bye bye, Wolfram. |