Re: [Plib-devel] KobayashiMaru 0.2.9 for BeOS
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From: Alexander R. <a_r...@in...> - 2000-08-11 00:32:40
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Hi, > Alexander Rawass wrote: > > > KobayashiMaru 0.2.9 has now been compiled for Beos5 > > and is available from my Homepage. > > > > I had to patch plib-1.3.0 to compile plib - Beos > > doesn't seem to have a glXContext , so you just have to put some > > #ifndef BEOS > > in puInit and ssgInit, > > it simply works without this glXContext - check. > > It won't work if your application opens two or more OpenGL windows > (like PPE for example). > > There *must* be some kind of equivelent function to tell OpenGL > which > window to render into from now on. At least, they dont have glx.h, maybe one should try bglXContext > Since you are probably the *only* BeOS user right now - it's down No, I'm not. I just got Beos5 on CD some time, extracted it to this 500MB windows file, and had a look at it. I was just curious how much 'unix' would I find, so I compiled Kobayashi Maru easy (with plib-1.1.x), and I have still lying it around, but it's great act, and I don't have a good working environment there. > to you to find out what and fix it! > > Thanks! It's good to hear of success under BeOS. For me, I'll call myself an ignorant and say 'BeOS is just Unix without X' Alex -- Alexander Rawass Email: ale...@us... Project Homepage: http://kobayashimaru.sourceforge.net ...but some day you'll be a STAR in somebody else's SKY... |