Re: [Plib-devel] Quaternions in plib
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From: Amit B. <am...@de...> - 2000-08-11 00:32:32
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Because it's overkill. You don't need to use quaternions for everything. The only thing I use them for is for interpolation keyframed animations. For camera controls , eulers work fine; have been for years. As long as you know the limitations of eulers, you should be fine. ----- Original Message ----- From: "Michael Kurth" <neg...@ea...> To: <pli...@li...> Sent: Thursday, August 10, 2000 5:25 PM Subject: Re: [Plib-devel] Quaternions in plib > Thats good to hear. I fixed the Quaternions many months ago and made a small > demo of a cube that spun. The spinning could toggle between eular angles and > quaternions. It wasn't using any other part of PLib except the math library > so I never sent it in. But it's good to hear someone else has finally used > the Quaternion code for *something*. I'd really like to know why more people > aren't using quaternions for camera control. |