Re: [Plib-devel] Quaternions in plib
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From: Michael K. <neg...@ea...> - 2000-08-11 00:20:07
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----- Original Message ----- From: Sam Stickland <sa...@sp...> To: <pli...@li...> Sent: Thursday, August 10, 2000 11:57 PM Subject: [Plib-devel] Quaternions in plib > Well, it appears it was my code that was broken - not plib. > > This evening I took the tux on a pedestal example and adjusted it so you can > fly around tux using quaternions, and it all works fine. I nearly got > carried away and changed it so you could fly tux about - but then I > remembered it's susposed to be a simple example. Thats good to hear. I fixed the Quaternions many months ago and made a small demo of a cube that spun. The spinning could toggle between eular angles and quaternions. It wasn't using any other part of PLib except the math library so I never sent it in. But it's good to hear someone else has finally used the Quaternion code for *something*. I'd really like to know why more people aren't using quaternions for camera control. |