RE: [Plib-devel] Work outstanding.
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From: Dave M. <Dav...@dy...> - 2000-08-10 17:31:11
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> * Dave has been worrying about ssgSelector nodes with more > than 32 children, and how to time ssgTimedSelector in > *realtime* instead of frame-time. I maintain that you > need both options - either as a flag inside ssgTimedSelector > or as a derived class that does realtime timing. This really > does need to be done soon because it's holding up some of > the loader work. What's tricky (with the >32 kids problem) > is keeping it backwards compatible. Notice especially the > need to have MULTIPLE children selectable at one - which > is needed for some derived classes. I already fixed ssgTimedSelector to handle >32 kids and still made it backward compatible. I also am able to override the _ssgFrameCounter by calling ssgSetFrameCounter. The only thing left is to add an elegant realtime/frametime switch to the ssgTimedSelector class to manage this automatically. > * There have been some comments about the need to delete > PUI nodes during their own callback functions. This turns > out to be incredibly useful - but it's not legal C++ to > delete a class object whilst inside a member function > that belongs to that same object. There is an idea for a > fix for this but it's very tricky. Read the thread: > [Plib-devel] listbox and filepicker > Fri, 4 Aug 2000 10:51:38 -0700 i'll fix this shortly when i need it --Dave |