RE: [Plib-devel] Work outstanding.
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From: Dave M. <Dav...@dy...> - 2000-08-10 17:11:57
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here's my current code: http://www.pond.net/~davem/stuff/blender_import/ i just got started with it so you can start over if you want. i was going to use the ssgParser class in ssg. the WRL files in test_wrl.zip come from exporting the blender examples. they should be useful regardless of your approach i was thinking about an ssgInvisible node to handle the VRML switch and then making references back to those entities when the visible nodes are encountered. --Dave Gil Carter wrote: > > * Dave has shelved his Blender-VRML loader for a while > and asks for > > help with > > continued development. If this 'Blender-VRML' subset > is the best > > interchange > > format between Blender and PLIB then we'd better write > an exporter > > too so that > > Blender and PrettyPoly can exchange files too. > > That sounds like me... I'll have a look at where Dave's up > to with this > loader tonight. I assume it's somewhere in the CVS repository? > |