Re: [Plib-devel] Work outstanding.
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From: Wolfram K. <w_...@rz...> - 2000-08-10 09:59:36
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Gil wrote: >>Why not use PPE? [...] > >Well, the attraction with perfly is that it really doesn't do anything >apart from load and display models. [...] Hopefully, puFly will have >enough in it that people can use it as a basis for their own first >tinkerings Ok. But I still think it should take as much from PPE as possible. For example, I think the viewing can be used 100%. With other features, we could modularize the stuff that puTrace or puView or however you would call it into seperate files so that there is no duplication of effort. >I hadn't thought of puTrace being used inside PPE. Given that PPE is a >modelling package not a gaming engine, is this something you would really >need to do? Obviously it's possible, but I'm not really clear on what you >would use it for; I'm open to comments on this. So am I ;-), I unfortunately never had the opportunity to use something like perFly. But I asumed that it is something for the developer or artist, not the end user? Probably it would be best to have the performance monitor both in the engine and the modeler. In the engine for the developer, so that he can see the performance where it matters, with sound and ai etc going on. In the modeler, the developer can quickly make changes, for example that car model is too slow - lets try it with opaque windows. >I'm a big fan of nice docs, So am I. >and I'm more than happy to put the effort into them >provided other people can point out my errors :-) Ok, thats no problem :-). >Gil Bye bye, Wolfram. |