RE: [Plib-devel] plib, glut and sdl
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From: Dave M. <dp...@ef...> - 2000-08-08 05:43:23
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> Ben Woodhead wrote: > > > A while ago I was talking with serveral people regarding glut 3.7 (game > > glut). From what they where saying is that the glut libraries > can't handle a > > large amount of load and would not be good to us in games. > <snip> Steve Baker wrote: > Honestly, I'd use GLUT - or possibly even 'freeglut' > (freeglut.sourceforge.net). Yep. The best route is to use/contribute to GLUT or 'freeglut' because then improvements can be shared with everyone. But if you want a quick fix for windows... GLUT is such a simple API that it's a snap to implement yourself if you don't think it's fast enough. I used Ryan's code here http://members.home.com/borealis/gldemo.c to implement GLUT for windows. Ryan only uses 16 bitsPerPixel and 16 bits for zbuffer. He also changes the task priority to get more frame rate. It doubled my frame rate. Ryan knows all the tricks. --Dave |