RE: [Plib-devel] ssgVtxArray fixes.
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From: Dave M. <Dav...@dy...> - 2000-08-07 17:32:43
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Steve wrote: > I've fixed a small mountain of errors in ssgVtxArray... <snip> > So, that's all committed. thanks! > Is there some reason why the index array is an array of > 'int'? > Since the underlying > SSG classes don't allow more than 32k > vertices/normals/colours/texcoords per leaf > node - it seems unlikely that this would be needed - and > there are certainly speed > improvements to be had from using a 'short' index array. > not AFAICT. Mark? we should make it a 'short' like you say. > Anyway - could someone who uses ssgVtxArray please try it out > and let me know if I broke something. > i tested all my models out with the new source and they still work happy plibber, --Dave |