Re: [Plib-devel] plib, glut and sdl
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From: Sam S. <sa...@sp...> - 2000-08-07 17:19:08
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Hi Ben, > Hello > > A while ago I was talking with serveral people regarding glut 3.7 (game > glut). From what they where saying is that the glut libraries can't handle a > large amount of load and would not be good to us in games. > So I was able to hack the tux_example to us SDL instead and it seemed to > work fine, but plib was still compiled to use glut. I also read some plib > docs and somewere I read that plib can be used with or without glut, is that > the case. Would sdl be a better option then glut, would it take a lot of > work to change plib to sdl instead. I can't comment on how much quicker (if at all) sdl would be, but plib relies very little on glut. The only library to my knowledge that uses glut is pui and that only uses the glutGet functions for window size. ssg is the most complex library in the pack and that simply issues OpenGL commands, relying on the fact that a valid openGL context already exists. Whether you create that with glut or sdl or native Win32 or GLS or whatever doesn't matter. Sam |