RE: [Plib-devel] ssgVtxArray bug(s) ?
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From: Dave M. <dp...@ef...> - 2000-08-05 06:31:10
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Steve wrote: > I was looking in the ssgVtxTable class code and spotted a bug ... yikes! <snip> > I'm suprised that this wouldn't have shown up MUCH earlier. > Do I have a crossed wire here - or is this really a bug? > i think these are really bugs. :( Mark? > Is anyone actually using ssgVtxArray? > i'm using it heavily since i modified the ssgLoadASE loader to use ssgVtxArray for all leaves. ASE models are already in indexed form. i noticed a 50% frame rate boost on my geforce 256. thanks Mark! i pre-light most of my models and don't use normals. also, i'm not transforming the model yet, just rotating the camera around the model. that's probably why i haven't seen these bugs yet. i fixed a few other bugs which occured when i passed NULL for the normal array. please go ahead and make the fixes if you would be so kind or let me know if you don't have time and i'll give it a try. --Dave |