[Plib-devel] disappearing texture problem
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sjbaker
From: <ke...@fl...> - 2000-08-04 22:42:14
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I've seen the disappearing texture before using a Rage Pro - then took the same app to another Mac with a Rage 128, and the textures appear. Just got to have the texture memory on the card... >> Steve, the disappearing >> texture problem is back. This may only be an issue for ATI Rage Pro cards >> (looks fine in software). I will have a Voodoo3 to test on in a few days, >> maybe it will work on that ;-) > > It's been a while - about 100,000 emails ago probably! Can you remind > me of the symptoms? > We added some code to SGI loader so that it always used an alpha channel, even if the SGI file didn't contain an alpha channel. Otherwise, the texture doesn't display, seemingly getting skipped by the renderer. For example, in the opening screen of tux, there is just the water texture at the bottom, tux's feet, and other things that contain alpha channel. To better illustrate, here is a screen: http://icdweb.cc.purdue.edu/~walisser/pl ______________________________________________________ Get Your FREE FlashMail Address now at http://www.flashmail.com It's Free, Easy, & Fun !!! |