[Plib-devel] Blender-specific WRL loader
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From: Dave M. <Dav...@dy...> - 2000-08-04 18:47:44
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i'm going to shelve my development of a Blender-specific WRL loader for a few weeks to meet a work milestone. if anyone wants to continue the development, here are the files: http://www.pond.net/~davem/stuff/blender_import the test WRL files all came from exporting the tutorial models. as you can tell, the blender-specific WRL format is not that hard to handle. The switch nodes probably should be placed in an ssgInvisible entity and then when the visible nodes are encountered you can refer back to the nodes already created. I modified the ssgParser.cxx in PLIB CVS already to handle the format of a WRL file. If nobody does anything with this, i'll get back on it in a month or so... BTW- is there anyone else actively working on a VRML import for PLIB? It's a beautiful syntax but kind of hard to handle the general case (Blender-specific vrml 1.0 isn't bad) --Dave |