Re: [Plib-devel] Simple SSG examples
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From: Sam S. <sa...@sp...> - 2000-08-03 13:11:46
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Re: Co-ordinate system I tried using the z is up, -ve y into the screen (and +ve y into the screen) system (based on the fact that sgCutout documentation describes the x,z plane as facing the viewer), but without any joy. Sam ----- Original Message ----- From: "Sam Stickland" <sa...@sp...> To: <pli...@li...> Sent: Thursday, August 03, 2000 1:06 PM Subject: [Plib-devel] Simple SSG examples > reading directoriesHi, > > I've only been using sg in my game so far, so I figured it was about time I got to grips with ssg. As there's a bit of a lack of > ssg examples I figured I write some and kill two birds with one stone. > > So, how much more simple can you get than a white rectangle on the screen. Which is why I feel a bit lame when I can't get it to > work :) > > Source code is attached - it's v.simple so I can't imagine what's up with it. > > If anyone get's some time maybe they could take a look. > > Sam > > Hmm..Sudden thought - is the SSG co-ordinate system different from the OpenGL convention? > > |