Re: [Plib-devel] PLIB 'Neat stuff' library
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-07-29 22:30:02
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Joel Utting wrote: > > "Vallevand, Mark K" wrote: > > > > Steve, are you planning on collecting some neat stuff into PLIB? An > > auxiliary library of stuff. I have a few small, useful classes that > > someone else might find handy. The auxiliary library would be a good > > places to put collections of textures, wav files, mod files and models. > > When you get back, Steve, I'm back. I have 1900 emails in my home account - and I'm scared to look into my work account! SigGraph was *exhausting* - I may sleep for a couple of days. *LOTS* of great new ideas to try though. I want to get into texture synthesis from image samples and stuff...I may also have a new game project to start - I'm VERY excited about that because it's going to solve the artwork problem...but it's not firmly agreed yet and I can't say more. > I wonder about something like this for the > more complex primtives for PPE - sphere/cylinder that sort of thing. I > think that they might be better in an auxillary library to ssg, which > builds onto the features of ssg. > > Just a suggestion to save all this continual adding to ssg simply for > PPE. Yes. I agree 100%. PPE (NIV100) features to support higher level primitives so that we can edit POV, VRML, etc without destroying those primitives will be very important - but the classes that we need to derive in order to do that won't be useful to the usual audience of SSG users - so an Aux library for SSG is important. One nasty issue that raises is how you'd load (say) VRML files without linking in the Aux library if your game didn't WANT to see spheres and cubes and things as anything other than a bunch of tristrips...Hmmmmm. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |