RE: [Plib-devel] ssg animation
Brought to you by:
sjbaker
From: Dave M. <Dav...@dy...> - 2000-07-18 23:43:19
|
Steve wrote : > > i was thinking that ssgSelector would replace the bitset with > > an array of bools. select() would be rewritten as: > > > > void select ( unsigned int s ) > > { > > for ( int i=0; i<max_kids && i<32; i++ ) > > selection [i] = ( (1<<i) & s ) != 0 ; > > } > > > > does that work for you? > > Do you want me to do this BTW? If you are not > already 'on the case', I could get it done in an > hour or so - maybe tonight. > it's all yours. i'll pound on the Blender VRML loader tonite. --Dave |