RE: [Plib-devel] TuxKart on Win32 works fine
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sjbaker
From: Vallevand, M. K <Mar...@UN...> - 2000-07-13 14:54:23
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Great. I'll post sample workspace and project files, too. They should go a long ways toward getting any MSVC6 programmer up and compiling. I've got some ideas to play with myself... I've got some automatic terrain and road generation code lying around from some SimCity-clone test beds. And some neat underwater effects. Time. I need time. Regards. Mark K Vallevand ma...@rs... Outside of a dog, a book is man's best friend. Inside of a dog, its too dark to read. - Groucho > -----Original Message----- > From: Steve Baker [mailto:sjb...@ai...] > Sent: Wednesday, July 12, 2000 8:49 PM > To: pli...@li... > Subject: Re: [Plib-devel] TuxKart on Win32 works fine > > > "Vallevand, Mark K" wrote: > > > Posted. Try again... It should work now. (I had to use real > > ftp. Some web-based uploader was putting extra characters at > > the end of the file.) > > Thanks - I have it. I need to make some changes so it'll > compile with either PLIB 1.2 or 1.3 - then I'll commit your > changes. > > -- > Steve Baker HomeEmail: <sjb...@ai...> > WorkEmail: <sj...@li...> > HomePage : http://web2.airmail.net/sjbaker1 > Projects : http://plib.sourceforge.net > http://tuxaqfh.sourceforge.net > http://tuxkart.sourceforge.net > http://prettypoly.sourceforge.net > > > > _______________________________________________ > plib-devel mailing list > pli...@li... > http://lists.sourceforge.net/mailman/listinfo/plib-devel > |