RE: [Plib-devel] Model Formats
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From: Per L. <li...@ho...> - 2000-07-08 21:07:53
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On Wed, 05 Jul 2000, Dave McClurg wrote: > The 3ds loader was created by Per Liedman. It is a very important > *binary* format. AFAIK, it works correctly and supports textures. > Per? The last time I checked, which was some time ago, the loader worked, but it didn't seem to hard to find strange models that would cause somewhat awkward results...which is kind of disappointing, I must confess. I and Paolo Leoncini are discussing some changes to improve the performance. I also think Paolo has a more up to date opinion of how well the loader actually works. > Another *big* todo item is to add ssgIndexArray to the _ssgCreateFunc > so it can support Mark's ssgVertexArray.cxx module. That would > make large ASE models load and render faster since they are > naturally in indexed array form. I must have a look at this stuff, since it definitely sounds like something the 3ds-loader could use... Regards, Per Liedman -- / Per Liedman / li...@ho... / www.mdstud.chalmers.se/~md6pl / 031-825659 / 0705-520455 |