RE: [Plib-devel] TuxKart on Win32 works fine
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From: Vallevand, M. K <Mar...@UN...> - 2000-07-06 17:06:52
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> -----Original Message----- > From: Norman Vine [mailto:nh...@ca...] > Sent: Thursday, July 06, 2000 10:44 AM > To: pli...@li... > Subject: RE: [Plib-devel] TuxKart on Win32 works fine > > > Mark Vallevand writes: > > >The GLUT game mode doesn't work as advertised on my system, so I > >hacked it to run in a window like non-win32 systems. I want to > >investigate this more. It *should* work. > > Hmm... This code is identical to what we use in FGFS > try changing the gamemode string to > sprintf( game_mode_str, "width=640 height=480 bpp=32" ); > experiment with the bpp=%d > This should really be a command line option I'll play with this. I'd also like to change it to switch to game mode in the current resolution. Switching to 640x480 full screen does funky stuff to my system. And, yes, it should be an option somehow. > > > > >Also, the joystick code misbehaves if you have a broken joystick > >driver. My WinNT joystick driver stopped reporting buttons. All > >buttons are set. It might be the port HW. I tried other sticks. > >Anyway, after unplugging the joystick, everything works fine. > > Hmm.. > Works fine on Cygwin > which is using the same code as you are.. I'm reasonably sure that its busted HW or SW on my system. I just need to dig some more. > > Cheers > > Norman Regards. Mark K Vallevand ma...@rs... Outside of a dog, a book is man's best friend. Inside of a dog, its too dark to read. - Groucho > |