RE: [Plib-devel] TuxKart on Win32 works fine
Brought to you by:
sjbaker
From: Norman V. <nh...@ca...> - 2000-07-06 16:04:44
|
Mark Vallevand writes: > >I ported TuxKart to Win32 last night. It was pretty easy. It >is very runable at 640x480 with accelerated OpenGL on a P2-333. Cool ! FWIW it only took a couple of hours to get Cygwin supported >The GLUT game mode doesn't work as advertised on my system, so I >hacked it to run in a window like non-win32 systems. I want to >investigate this more. It *should* work. Hmm... This code is identical to what we use in FGFS try changing the gamemode string to sprintf( game_mode_str, "width=640 height=480 bpp=32" ); experiment with the bpp=%d This should really be a command line option > >Also, the joystick code misbehaves if you have a broken joystick >driver. My WinNT joystick driver stopped reporting buttons. All >buttons are set. It might be the port HW. I tried other sticks. >Anyway, after unplugging the joystick, everything works fine. Hmm.. Works fine on Cygwin which is using the same code as you are.. Cheers Norman |