Re: [Plib-devel] [Fwd: [Mesa3d-dev] lighting fixes (fwd)]
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From: Curt <cu...@in...> - 2000-06-28 04:33:50
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Steve Baker writes: > Yippee! > > It looks like the long-standing glColorMaterial bug(s) have finally > been nailed by Brian Paul of the Mesa team...as we have gradually > come to suspect, it looks like this has indeed been a Mesa problem > all along. > > I havn't had a chance to try the fixes yet - and I probably won't > get the time to do so until after SigGraph at the end of July - I'd > be eternally grateful to anyone with a Linux/Mesa/Voodoo setup who > could go grab the latest Mesa 3.3 from CVS and report back...either > way. > > Specifically, someone from FGFS ought to try this. Steve, (made it back to MN safely although the thunderstorms rumbling through Dallas made a real mess of things getting out of there ... we were about two hours late getting off the ground. Never seen so many big airplanes in a line. We were lined up the entire length of the runway with about 3 rows bottlenecking into the runway entrance.) :-( I grabbed the latest mesa out of cvs and built it. But, I got software only rendering. Anyone know how to build a libGL from mesa source that works with XFree86-4.0 / DRI / Voodoo-3 and all of that? The configure script found my glide.h and libglide3.so ... but apparently there is more to it than that. Anyone have any tips? Regards, Curt. -- Curtis Olson Human Factors Research Lab Flight Gear Project Twin Cities cu...@hf... cu...@fl... Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org |