Re: [Plib-devel] Any resolution on the license?
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-06-28 03:59:52
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Norman Vine wrote: > > Paul Bleisch writes: > > > >I think I read all of the messages about changing the > >license for use in embedded things (consoles, etc...), > >but I don't recall what the final outcome of that > >discussion was. > Not sure I ever really weighed in so > > FWIW > I believe that if we ever want PLib to become a standard > we need a license that will allow 'commercial' interests to > feel comfortable. A *standard*...Wow! I only ever intended PLIB to be something that enough people would find useful that it would encourage a few more games writers to make Linux versions. At that it's successful - I have no pretensions of it ever becoming another OpenGL or X/Motif! No, I don't think PLIB will ever become a standard. SDL and CrystalSpace will probably grab that dubious honor. Commercial interests have to come to terms with LGPL because it's evident that the reverse is unlikely to be the case. The company I work for decided to step back and consider the issue and make a ruling. Once that ruling is made, we programmers know where we stand with using libraries and development tools that are under each of the 'common' OpenSource licenses. IMHO, you have to be either 'in' or 'out' of the GPL world. * If you are 'out', you shouldn't even try to use LGPL'ed stuff - don't harass the package maintainers to change - just accept that it's the rules of your organization. * If you are 'in' then you need to get *WAY* in and your organization needs to know that you *WILL* be giving away small chunks of code to your competitors on some occasions - but that the anticipated return through not having to write this stuff yourself makes up for that. You'll have to come to terms with the requirement that your customers have the theoretical right to relink your code against new versions - and if those are not .so/.DLL then you have some other corporate culture things to deal with. This is something that your management have to know about - don't try to do this by the back door. In the case of my organization, it wasn't a hard call at all. We build one-off flight simulators (well, almost one-off) - and we quite often ship the complete source code to our customers (under NDA). Compared to the trust that entails, LGPL is a walk in the park. Console games are about as far down the other end of the spectrum as I could imagine! -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |