Re: [Plib-devel] Licensing for Console Applications.
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-06-13 23:30:04
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> Dave McClurg wrote: > > i don't like to see sony undermine opensource when > they use linux and linux tools in their development environment. > > the conditions of the LGPL are important to further opensource. > perhaps we could keep the license and just not enforce: > > 1) The requirement that the end-user be able to re-link > the application against a newer version of the library > at some unspecified time in the future. > > the LGPL re-linking requirement is not that important to me. > doesn't the linux kernel group take a similar stand with > regards to loadable drivers because it is in their own best > interests? Nobody writing a commercial game is going to go with "The License says this - but they said they won't enforce it". Games are big business - and it would only be a matter of time until someone would sue for hundred mil or so. > as for the other: > > 2) The requirement that all changes and enhancements to the > library be offered back into the public domain. > > I think this is just a matter of keeping calls to "secret" > APIs out of plib and in the client code through callbacks, > overriding functions, or sub-classing. ...right - but none of the traditional OpenSource licenses is able to express that. FWIW, I think that's exactly what's needed though. > ...eventually sony and the other console makers will change their > practices but until then there needs to be a little pressure > put on them. This is no pressure - a major game can quite easily make as much as a second rate Hollywood movie. The man-month of effort it would take to write something like (say) PUI or SL is *negligable* compared to that amount of money. (For the record, PUI took one marathon 18 hour session to write and debug in its original form - SG took one evening to cut and paste from a bunch of old sources - SSG was the most complex, but even that didn't take more than a week to get going). > we all contribute to opensource with the understanding that > our pooled efforts can create something better than any > proprietary solution. don't give away that freedom. So I take that as a "No" vote? >From the marathon debate on the when Mesa changed from (L?)GPL to Xfree, it only takes one developer to say no to prevent a license change - unless someone wants to rewrite everything that person contributed - which wouldn't happen in this case. -- Steve Baker http://web2.airmail.net/sjbaker1 sjb...@ai... (home) http://www.woodsoup.org/~sbaker sj...@ht... (work) |